Mario & Luigi: Bowser's Inside Story + Bowser Jr.New Super Mario Bros 2, 3DS, Wii, Rom, Cheats, Secrets, Online, Exits, Gold Edition, Game Guide Unofficial E-Kitap Açıklaması.Donkey Kong Country 3: Dixie Kong's Double Trouble!.Donkey Kong Country 2: Diddy's Kong Quest.Super Mario World: Super Mario Advance 2.Super Mario Advance 4: Super Mario Bros.The player can also do this with a Mini Mushroom. If Mario jumps at the tilting block platform at a certain angle he can jump through the Block (this glitch was utilized in co-op mode). Doing so results in the ? Switch popping up, but with an appearance of floating in mid-air.Ī example of this glitch can be accomplished in World 2-1. In the split second, they must also hit the block at the same time. Then, they have to wait for the Volcanic Debris to crash onto the brick, smashing it. In the third level of Coin Challenge Pack B, the player should go to the end of the level and find a brick with a ? Switch in it near the flagpole. They can also be freed by the Volcanic debris. If the player crouches, they will be stuck like so until they exit the bricks. In World 6-1, if the player stands still in an empty area and stone blocks fill it, Mario or Luigi will be in front of them. In World 3-3 or World Flower -, if done fast enough, Mario or Luigi can grab onto a spider web and bounce off immediately without it disappearing. On World 5-2, if the player completes the level with the third Star Coin on the first completion, the level remains red even though World 5-3 is unlocked. However, one can hear jump and Mario's voice a second time when he gets offscreen. Flying to the highest speed until the end of the level causes Mario to fall and jump normally. On extremely rare occasions, Mario might even go over it.įor any Warp Cannon level, Mario must have a Super Leaf. However, if the player stands on the right side of the platform, sometimes Mario grabs the pole in mid-air then slowly float down it. In the first level of the Platform Panic Pack, near the end of the level, the player must ride on the Peepa platform that takes the player to the top of the Flagpole. However, the glitch might not work every time. When the Gold Ring's effects expire, the Goomba Tower will return to normal again. If done correctly, it will freeze and be unable to move. Then, the player has to touch the gold ring and stomp on the Goomba at the top in the same jump. In the first level in the Gold Rush Pack, the player must become Gold Mario, go to an area with a Gold Ring and wait for a Goomba Tower of at least 2 Goombas tall to come by. In the last level of World 6, when Mario faces Bowser's second phase, if the player looks at the bottom of Bowser's hand spike bands, there will be a floating spike on both. However, if the player presses both the jump button ( or ) and the dash button ( or ) multiple times simultaneously, Mario will conserve whatever speed he was running/walking with.
When Mario is in the Super Leaf power up, he can fly with a run up, decreasing his speed. When it wears off, the Koopa still moves.
If near the flagpole, have the Koopa facing the right and press the P-Switch. If done with a Shell, when the Koopa Troopa gets out of the shell, it moves up, however, the Koopa Troopa moves out of the brick blocks. Goombas hop to the music, so they move up one block each time they hop. If done with a Goomba, the Goomba walks back and forth, confined to a single Brick Block. It can still dance to the beat in the music. After turning right, it appears slightly to the right for only a split second and then return to its original position. Then, if done correctly, the Koopa Troopa becomes stuck inside some Brick Blocks. Then Mario must run to the second platform after the ? Switch and wait for the P Switch to wear off. It has a P Switch inside that Mario must press. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. This glitch can be done in World Star - 1 and requires Super Mario.